Animation

Objectives

NSA 2 - 1. TLW learn the tools and icons of the software program.

NSA 2 -   2. TLW learn the layers ( interactive photorealism renderer) which will use light/texture and shaders.

NSA 1, 2, 3  - 3. TLW learn dynamics, photorealism, accuracy, particles, and paint effects.

NSA  2, 3 - 4. TLW learn interface, (which will access the features, operate the tools and editors) so that you can begin to understand where and how to access the tools.

NSA 2, 3 -  5. TLW learn keyframes, (this allows objects to translate, rotate, scale, color, etc.) which will assign items in a specific time.

NSA 2, 3 - 6. TLW learn frame, this allows each clip to be played back in rapid succession to provide the illusion of motion (time/range, slider/playback controls, graphic editor).

NSA  1, 2, 3,  6 - 7.  TLW create projects in a time frame that is allowed for each section and complete those directives as stated in each assigned project.

NSA 5 -  8. TLW evaluate each project that is assigned in class as the guidelines follow.

National Standards Art Used

Standard 1  Understanding and applying media, techniques, and processes

Standard 2 Using knowledge of structures and functions

Standard 3 Choosing and evaluating a range of subject mater, symbols. and ideas

Standard 4  Understanding the visual arts in relation to history and cultures

Standard 5  Reflecting upon and assessing the characteristics and merits of their work and the work of others

Standard 6    Making connections between visual arts and other disciplines